Most changes lead to more “easy” casual gameplay with a lack of challenge. Players tend too often to ask for changes so they don’t need to change. The reason spawn camping happens are tactical issues and sometimes balance issues that aren’t fixed. But I will never complain about the enemies do that. It has become a typical habit that humans try to change the surroundings instead of checking first what they can change in their behaviour.ĭon’t missunderstand me I suffer from spawn camping too. My point is that we as players got effective tools to prevent that spawn camping happens. The frontline mode is quite popular, and War Thunders gameplay is very similar to it, with smaller maps, so maybe take a page from their book and implement a better spawn system. Possibly turning the tide and breaking out of their spawn, maybe getting a comeback win, instead of the current situation, where you get surrounded and the spawn campers have all the shot angles. Along side this, tanks in the spawn zone cannot be scouted.Īnother benefit is that when one team has pushed to the spawn, the other team can still create cross fire or flank the attackers. The main prevention method is that in the picture, the red line, is an indicator and short timer to vacate the premises or be rained on by poweful artillery, shortly resulting in destruction. (And/Or envelope some of the current spawn area)Īnd to be prevent spawn shooting into this area there could whatever fits the map region, trees/bushes, hills, buildings, etc. I think the whole area, or 5ish spots (size dependent) behind the edge of the map should be able to be spawned from. Here is how i think spawns should work, mainly inspired by the frontline mode in Torld of Wanks.
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